Smooth Bird Studios

Smooth Bird Studios

A software studio.

Games and apps for iPhone and the web, made in New York.

Scroll

We're a small studio in New York that makes games and software. We use AI for a lot of the building, which lets a very small team ship things that used to take a whole company.

In development · iPhone

Marble Rivals: Race Royale

A marble racing game for iPhone. Eight marbles drop down a track full of moving traps, and one of them is yours. You can't steer it, but you can nudge it, boost it, and jump at the right moment. Win races, unlock tracks across seven worlds, and collect marbles that each handle a little differently.

More about Marble Rivals
The home screen with the player's marble on its stand and the Play and Multiplayer buttons
Home
Mid-race on a Toy Workshop track: the place, the timer, and the Jump, Boost and nudge buttons
The race
Crossing the finish line in first place
The finish

Seven worlds

  • A Toy Workshop track with a toy room behind it
    Toy Workshop
  • A Lost Jungle track running through trees and ruins
    Lost Jungle
  • A Neon Circuit track between glowing towers at night
    Neon Circuit
  • A Summit Falls track climbing toward snowy mountains
    Summit Falls
  • A Temple Rush track across a desert under sandstone cliffs
    Temple Rush
  • A Harbor Town track on a headland above the sea
    Harbor Town
  • A Deep Orbit track floating in space
    Deep Orbit

In development · Web and iPhone

Guildaire

Guildaire is a business platform for contractors doing construction, service and repair work. It runs on the web and on iPhone, in English and Spanish, and it's in development now.

  • Construction
  • Service & repair
  • English · Español
  • Web · iPhone
More about Guildaire
Guildaire's Schedule on iPhone for a sample company: three days of visits side by side
Schedule
Guildaire's Today screen on iPhone for a sample company: the items that need the owner, with one marked late
Today
Guildaire's Messages on iPhone for a sample company: customer texts waiting on a reply
Messages

How we build

We lean on AI for a lot of the work: research, code, testing. We spend our own time on the parts that matter, like what to make, how it feels, and whether it's good enough to ship. It's how a tiny team gets a lot done.

Say hello

One inbox, read by a person.